While working on a broadcast solution that used Unity to render and control a virtual character, I’ve faced a problem of capturing keyboard input events while the application is not in focus. It turned out that it’s not something doable using Unity’s input system, so I’ve assembled a C# wrapper over the Windows RawInput API to hook directly to the native input events.
Project on GitHub (MIT license): github.com/Elringus/UnityRawInput.
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